Up until now, Tekken has been the only  massive 3D fighter to arrive on the PSP. Years ago when Tekken: Dark  Resurrection arrived on the PSP, I praised it for being a superb game  that brought the very same console experience into the portable world,  complete with a story mode, endings, and all. So with SoulCalibur:  Broken Destiny on the way, I expected to see that same kind of  treatment. And while Broken Destiny delivers in many areas, it fails in  one critical aspect...
...That  aspect is a proper story mode that comes complete with individual  endings. A mission-based mode called The Gauntlet serves as this game's  core experience and quite frankly it's pretty terrible. Essentially the  game pits you against numerous rivals, but instead of full fledged  fights, you have to carry out specific tasks/requirements that are  displayed on the screen in order to progress. Now, each one of these  "missions" lasts, on average, about five seconds, with a select few  going as much as 20. These "missions" will often require you to dodge an  attack, block an attack, block then counter an attack, or dodge then  counter an attack. Needless to say, these mission requirements are  pretty repetitive and tire quick. Sure there's a mildly amusing story  behind The Gauntlet, but it's not nearly amusing enough to play the mode  for.
Now,  as far the gameplay transition from console to handheld goes,  SoulCalibur: Broken Destiny does everything just right. Just like how  Tekken: Dark Resurrection found its way flawlessly onto the PSP, you can  expect that same level of quality from Broken Destiny's battles,  complete with its superb fluidity. In total, over 30 fighters are found  in the game, one of which is Kratos, in addition to an all new fighter  Dampierre. Kratos is one of the heavier pushes for Broken Destiny, as he  is actually the most prominent figure on the game's box art.
Of  course, naturally, Kratos was my first pick to fight with, and it felt  absolutely fantastic to kick some ass with him. He retains all of his  signature attacks from the game, and they're particularly awesome to  pull-off, too. Also, thanks to Sony, Namco-Bandai had the proper help  when integrating Kratos into the SC universe. In fact, from what I was  told by a Namco rep, the Kratos model in the game is actually the same  one found in God of War: Chains of Olympus, which is very cool.
Character  customization has been largely carried over from SoulCalibur IV, which  means you'll be able to put your creativity to good use in the game, so  feel free to create an all new fighter, or edit an existing one to your  liking. But another complaint to address here is that Broken Destiny  doesn't offer nearly as many unlockables as SCIV did, beyond extra items  for the character customization. And while I understand this is a UMD  game, it's not like Broken Destiny comes loaded with CG endings and  cut-scenes for every character. And it's not like unlockables take up  that much space anyways.
I  will say this much, for the general Quickplay matches, SoulCalibur:  Broken Destiny is fantastic. The fighting mechanics are still some of  the most polished out there, and it really does make for a terrific  fighter. But if you're looking for rich gameplay modes that you can play  over and over to unlock cinematics and such, this isn't your game.  Modes include Quickplay, Trials, The Gauntlet and Multiplayer, which is  limited to two-player Ad-hoc, so no online gameplay here like you'd get  with the console games.
Now,  in my hands-on preview of the game last month, I had to rant about a  certain aesthetic choice that Namco has veered towards, and I will  regurgitate what it was I said...You see, it seems like ever since the  apparent demise of the Dead or Alive franchise, Namco-Bandai have felt  the need to fill in an overly-exaggerated-bouncing-breasts void that  this industry most certainly did not need in the first place. I'm no  morale God. Hell, I love me a curvy woman...I just prefer that woman to  be real. I just feel extremely embarrassed to be playing a videogame  where nearly half of the polygonal count on nearly half of the  characters is in their chests. It continues to perpetuate a stereotype  that this industry needs to get rid of; a stereotype that calls gamers  lonely, geeky, virgin losers. Forgive my bluntness, but that's just  simply the perception a majority of people still have of us.
With  that rant out of the way, at least when you're playing on the PSP, you  don't have to feel so embarrassed, because chances are nobody's going to  notice the ridiculous details put into the female fighters, thanks to  the screen size, unless they're standing and watching right over your  shoulders. So you can enjoy the game for what it is, a great fighter.  Yes, even though I just went on a quasi-diatribe, there's still no  denying that SoulCalibur games are terrific playing fighters that have  kept many coming back for years. And beyond the questionable aesthetic  choices, Broken Destiny is actually a damn fine looking PSP game,  boasting great character detail, beautiful backgrounds, fluid  animations, a great framerate and other sharp visual touches.
If  you've been playing SoulCalibur games for a while, you know precisely  what to expect from the sound. The audio consists of the following SC  franchise necessities: the battle announcer, fighters with voice actors  who boast quickly before the fight, and a soundtrack that closely  resembles the tunes of past SC games. Broken Destiny does all of this  with ease, as you'd expect, and also gives you the ability to use  Japanese voices. There's nothing really monumental to the sound of the  game, as I've pretty much covered all there is to it.
In  all honesty, if you're looking for a fighter and don't have a copy of  Tekken: Dark Resurrection for PSP, I'd just go and buy that instead of  Broken Destiny, especially since Tekken can be had for cheap.  SoulCalibur: Broken Destiny isn't a bad game, it just feels extremely  barebones in many areas, despite boasting one of the all time best  mechanics for a 3D fighter. Once this hits the $20 mark, I'd spring for  it - otherwise, leave this one alone for now, there are other fighters  out there for the PSP. 
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 Kang Fathur hanya seorang pria yang berkehidupan di desa dan kota terpencil, dan kehidupan kesahariaannya mengabdi pada rakyat demi terciptanya masyarakat yang mandiri menuju kehidupan yang madani. Prinsip Hidupku adalah S.3 (Santai, Serius dan Sukses)..
Kang Fathur hanya seorang pria yang berkehidupan di desa dan kota terpencil, dan kehidupan kesahariaannya mengabdi pada rakyat demi terciptanya masyarakat yang mandiri menuju kehidupan yang madani. Prinsip Hidupku adalah S.3 (Santai, Serius dan Sukses)..